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Well, it’s been a while ago, but I think we’ve done enough to tell something again.
We did some household within the programmers department and managed to make a list with “chores”.
At first, we can officially announce we have networked games (AKA Multiplayer games). We have both the Spy and the Mercenary in-game with some animations. We can walk around together (coop walking, yay) and chat with each other and switch teams on-the-fly (testing feature).
Second, we also managed to get the visions to work in-game, exactly as we wanted it, it’s also very FAAAAST, split-second really. Best of all, they also work in Multiplayer games.
Third, we have done some stuff on GE’s to be used in the editor (our version will be called EE, which stands for Environmental Event). We are still not completely sure if the ledge grabbing will be pre-determined (CT-like) or if it will be free-roaming (no limitations, you can grab a ledge anywhere possible).
Fourth, there is also being worked on the first basics of the Story mode.
Last but not least, the gadgets are coming along fine as well (including deployable gadgets).
As you can see, we are making quite some progress. Though, we could use a little help with animating, seriously, WE NEED ANIMATIONS!
Anyway, I hope to see you again with the next update.
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Awesome
Now, I’m learning the UEd, and IF i wanted to create maps for PS, would they work or I’ll need some special tool or anything?
As long as you do it within UT3’s Editor they will work, though, there will be some guidelines a map has to follow.
The vision system is complex and level designers have to follow some guidelines to implement them correctly (as well as EE’s), so I’m not sure if it’s “smart” to already start making a map without knowning the future guidelines. ZedBlade already has to redo his map for like 60% for the visions.
Ofcourse, if you’re willing to make a map, be my guest, but you have to understand you WILL have to change A LOT in the future when everything is implemented properly.
I’m sure more info on this will be released sooner or later.