Information update

I’ve contacted one of the guys on UDN to request a tutorial on basic TC setup, a couple of hours later I received an answer. This is a part of the mail:

“Your request for TC basics is a good one; and one that we are working on putting together as priorities allow. Stay tuned!”

I will…

(excited)


“All Not So Quiet on the Western Front”

I must admit, those guys from Epic are fast!

I send a PM to Mysterial a couple of hours before posting the TC-mod post and I already received an answer.

Mysterial said to me he/she would post a sticky about creating a TC when he/she had time for it.

That’s the kind of community support we like.

Keep it up!

Note: Sorry for the title, I just came out of a History class.


How do you create a TC again?

Well, most of the members from the developers team got their hands on a copy of UT3, so did I.

Unfortunately, it seems UT3 works slightly different than RoboBlitz, more in the way of making a Total Conversion of it. I am eagerly looking for a solution.

Though, I already managed to get UT3 to run some custom content (and I do not mean a mutator) but it isn’t what I want. It seems that for now, we have to edit the main configuration files (the INI’s that can be found somewhere in My Documents) to get UT3 to run what we want. This isn’t the cleanest way to do it unfortunately.

As long as Epic won’t release some proper documentation about command-line arguments and such, I’m afraid you will have to make a second copy of UT3 on your hard-disk (a stripped down version that is). This perhaps raises an discussion: “Would you make a second copy of UT3 on your hard-disk, just so you can play both UT3 and Project Stealth?”

Edit: Perhaps there is some hope… I just found this in the one of the core INI files:
“ScriptPaths=..\%GAME%Game\Script
FRScriptPaths=..\%GAME%Game\ScriptFinalRelease
CutdownPaths=..\%GAME%Game\CutdownPackages
CutdownPaths=..\%GAME%Game\Script
ScreenShotPath=..\%GAME%Game\ScreenShots”

Do you see the %GAME% and Game? Well ut3.exe in this case, makes %GAME% UT, which makes it start up UTGame which can be found in the My Documents folder and in the Main installation folder.


Back online!

Alright! I just registered myself a .com domain yesterday (thanks frvge), so I am going to move all my main sites to this one.

The first one to be ported was this blog, as promised. I hope this URL is easier to remember.


UT3 release in EU!

Well… not quite… at least not in The Netherlands!

It seems that European version will likely be available tomorrow in the late afternoon. Damn.


Surprise, surprise!

Surprise!

I’ve been working on this damn blog for more than a week, but I am quite satisfied with how it looks/works. I can seriously recommend not to try making Wordpress themes, as coding them SUCKS! I also had to heavily modify a lot of core files to let it do what I want.

Besides that, it’s not completely done yet, but it works, looks good and that’s what counts (I had to make it to the 22 November deadline). On the other hand, most minor user controls are done and can be used (as well as the comment system, you have to register for it though).

Why is this a surprise? Well, at first it is supposed to be used to keep everyone updated. Second, the dev-team didn’t know I was doing this. SUPRISE! Perhaps as a third, Project Stealth has been around for (more/almost) a year! Hurray!

Anyway, I should stop wasting precious blog space and let you guys browse it (for as far that is possible).

When you see something you don’t like? Please click on the “Report a bug” link underneath the header, it will have further intel on what to-do next.