Big blog update

The blog has been completely converted to PHP5 usage (except the mail notifier, it’s dead for some reason, probaly have to make my own plugin for it, but not now :D).

Anyway, as you might notice, the blog now has a new theme and header (the theme is based upon the header to make it suit). I hope you guys like it.


Downtime

Most of you guys probably didn’t noticed, but both the blog and the forum were offline for some time. They are back up now as you can see, sorry for any inconvenience caused.


Yay! The blog survived the upgrade after all!

Hurray! After a lot of hassle I finally fixed the new PHP installment (5.05) together with my host. For some reason the new settings were totally off the old ones, so it had to be fixed, as some of you might have noticed yesterday and today.

At first it wouldn’t want to show any errors at all, after having that fixed with my .htaccess I got some strange errors within the installed plugins. But hey, everything is fixed now and up and running.

Expect a new update soon, and don’t forget to check out our new tick tock additions on the forum: http://www.projectstealthgame.com/.


Project Stealth Merger: a recap

Dear Project Stealth fans,

Exactly 1 week ago it was April the first, also known as April Fools Day. As part of a good relation with the community, we thought it would be nice to have something to joke around with. Of course, it would need to be somehow related to Project Stealth. It all started March 12nd. Yours truly, as PR, made a post about April Fools, in which the following ingenious plan was made: around March 23rd, we’d disallow any negative talk about game distributors, 3 days before 1st of April, a new Tick Tock thread would have been made, and then…. at la moment supreme, the April Fools page would show up.

Of course, things didn’t really go as planned, but more later. I asked Bionic-Blob to make some cool renders, with the rocket-launcher from a modeling-archive. Posing the Spy would take some time. In the meantime, I made a text and passed it to Slowhand, our writer, who completely rewrote it. I had to edit a few parts later to make it more PS-ish, but it’s generally his text. Of course, the fresh announcement of the new rule wasn’t being taken well, which I expected. However, some overreacted, like Vega ( ;) ) and it wasn’t long until we were compared to the Nazis and Ubisoft. As some members pointed out, the new rule was completely nonsense and not logical, because there was hardly an offense in the first place. Others apparently didn’t see these wise words, but continued being angry, which was funny for a while, but turned a bit more serious every day. This amount of hostility wasn’t like I expected, so I switched to Damage Control(tm). There was some effect on some fans, but others kept being upset. This probably had to do with me editing/deleting a lot of posts, in order to ‘enforce’ the rule. Note that I planned to remove the thread from the very beginning. Editing was funny, but I felt bad for some of you. I could see some be totally hysterical over a deleted post.

By then the posing of the Spy was done, and I had made a small HTML page. I played around with borders and colors and the images of the new renders. Bionic-Blob made his own version of the text at the final day, but a quick poll showed Slowhand’s version was preferred, so it was there to stay. A few hours before it would be 1st of April (UTC +1, my local time), I edited the forum’s index-file, to check for a so-called session. If it wasn’t there, it would set the session and then automatically relay your browser to the merger-file. A refresh of the original index would see the session and so the normal forum would be visible again. Precisely at 0:00, the new code was in effect. After verifying everything went OK, I waited 30 minutes to enjoy the fireworks. It was nice.